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TOG
2002
104views more  TOG 2002»
13 years 10 months ago
Improving noise
Two deficiencies in the original Noise algorithm are corrected: second order interpolation discontinuity and unoptimal gradient computation. With these defects corrected, Noise bo...
Ken Perlin
TOG
2002
112views more  TOG 2002»
13 years 10 months ago
Integrated learning for interactive synthetic characters
The ability to learn is a potentially compelling and important quality for interactive synthetic characters. To that end, we describe a practical approach to real-time learning fo...
Bruce Blumberg, Marc Downie, Yuri A. Ivanov, Matt ...
TOG
2002
134views more  TOG 2002»
13 years 10 months ago
The SAGE graphics architecture
The Scalable, Advanced Graphics Environment (SAGE) is a new high-end, multi-chip rendering architecture. Each single SAGE board can render in excess of 80 million fully lit, textu...
Michael Deering, David Naegle
TOG
2002
119views more  TOG 2002»
13 years 10 months ago
Interactive geometry remeshing
We present a novel technique, both flexible and efficient, for interactive remeshing of irregular geometry. First, the original (arbitrary genus) mesh is substituted by a series o...
Pierre Alliez, Mark Meyer, Mathieu Desbrun
TOG
2002
135views more  TOG 2002»
13 years 10 months ago
WYSIWYG NPR: drawing strokes directly on 3D models
We present a system that lets a designer directly annotate a 3D model with strokes, imparting a personal aesthetic to the non-photorealistic rendering of the object. The artist ch...
Robert D. Kalnins, Lee Markosian, Barbara J. Meier...