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BC
2002
90views more  BC 2002»
13 years 7 months ago
What can the hippocampal representation of environmental geometry tell us about Hebbian learning?
The importance of the hippocampus in spatial representation is well established. It is suggested that the rodent hippocampal network should provide an optimal substrate for the stu...
Colin Lever, Neil Burgess, Francesca Cacucci, Tom ...
ECCV
2002
Springer
14 years 9 months ago
New Techniques for Automated Architectural Reconstruction from Photographs
Abstract. We investigate a strategy for reconstructing of buildings from multiple (uncalibrated) images. In a similar manner to the Facade approach we first generate a coarse piece...
Tomás Werner, Andrew Zisserman
PUC
2002
110views more  PUC 2002»
13 years 7 months ago
Citywide: Supporting Interactive Digital Experiences Across Physical Space
The Citywide project is exploring ways in which technology can provide people with rich and engaging digital experiences as they move through physical space, including historical e...
Shahram Izadi, Mike Fraser, Steve Benford, Martin ...
CHI
2002
ACM
14 years 7 months ago
The augurscope: a mixed reality interface for outdoors
The augurscope is a portable mixed reality interface for outdoors. A tripod-mounted display is wheeled to different locations and rotated and tilted to view a virtual environment ...
Holger Schnädelbach, Boriana Koleva, Martin F...
ICGA
2006
128views Optimization» more  ICGA 2006»
13 years 7 months ago
Never-Ending Moves in Bao
Bao is a member of the large family of mancala games. It is generally considered to be the most complex mancala game with respect to the number of game rules (Townshend, 1986; De ...
Tom Kronenburg, H. H. L. M. Donkers, Alex J. de Vo...