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VC
2010
207views more  VC 2010»
13 years 8 months ago
Protrusion-oriented 3D mesh segmentation
Abstract In this paper, we present a segmentation algorithm which partitions a mesh based on the premise that a 3D object consists of a core body and its constituent protrusible pa...
Alexander Agathos, Ioannis Pratikakis, Stavros J. ...
VC
2010
182views more  VC 2010»
13 years 8 months ago
Color invariant chroma keying and color spill neutralization for dynamic scenes and cameras
Abstract In this article we show, how temporal backdrops that alternately change their color rapidly at recording rate can aid chroma keying by transforming color spill into a neut...
Anselm Grundhöfer, Daniel Kurz, Sebastian Thi...
VC
2010
197views more  VC 2010»
13 years 5 months ago
A high dynamic range rendering pipeline for interactive applications
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
Josselin Petit, Roland Brémond
VC
2010
168views more  VC 2010»
13 years 5 months ago
From sentence to emotion: a real-time three-dimensional graphics metaphor of emotions extracted from text
This paper presents a novel concept: a graphical representation of human emotion extracted from text sentences. The major contributions of this paper are the following. First, we p...
Stéphane Gobron, Junghyun Ahn, Georgios Pal...
VC
2010
143views more  VC 2010»
13 years 5 months ago
A PDE method for patchwise approximation of large polygon meshes
Abstract Three-dimensional (3D) representations of complex geometric shapes, especially when they are reconstructed from magnetic resonance imaging (MRI) and computed tomography (C...
Yun Sheng, Alexei Sourin, Gabriela González...