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SI3D
2003
ACM
14 years 3 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
SI3D
2003
ACM
14 years 3 months ago
An evaluation of methods for linking 3D views
It is common for 3D visualization systems to provide multiple points of view to a user, but there have been many solutions to the problem of linking these views so that users can ...
Matthew Plumlee, Colin Ware
SIGDOC
2003
ACM
14 years 3 months ago
Hands-free documentation
In this paper, we introduce an analysis of the requirements and design choices for hands-free documentation. Hands-busy tasks such as cooking or car repair may require substantial...
Karen Ward, David G. Novick
SIGGRAPH
2003
ACM
14 years 3 months ago
Learning controls for blend shape based realistic facial animation
Blend shape animation is the method of choice for keyframe facial animation: a set of blend shapes (key facial expressions) are used to define a linear space of facial expression...
Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frede...
CAIP
2003
Springer
133views Image Analysis» more  CAIP 2003»
14 years 3 months ago
Automatic Segmentation of Diatom Images
A general framework for automatic segmentation of diatom images is presented. This segmentation is a critical first step in contour-based methods for automatic identification of ...
Andrei Jalba, Jos B. T. M. Roerdink