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VR
2003
IEEE
164views Virtual Reality» more  VR 2003»
14 years 26 days ago
Augmented Virtual Environments (AVE): Dynamic Fusion of Imagery and 3D Models
An Augmented Virtual Environment (AVE) fuses dynamic imagery with 3D models. The AVE provides a unique approach to visualize and comprehend multiple streams of temporal data or im...
Ulrich Neumann, Suya You, Jinhui Hu, Bolan Jiang, ...
VR
2003
IEEE
141views Virtual Reality» more  VR 2003»
14 years 26 days ago
Construction of a Three-sided Immersive Telecollaboration System
The so-called “blue-c” is a novel three sided immersive projection system, which has been especially designed to support telecollaborative teamwork [4]. Therefore, special pro...
Christian P. Spagno, Andreas M. Kunz
VR
2003
IEEE
164views Virtual Reality» more  VR 2003»
14 years 26 days ago
VIS-Tracker: A Wearable Vision-Inertial Self-Tracker
We present a demonstrated and commercially viable self-tracker, using robust software that fuses data from inertial and vision sensors. Compared to infrastructurebased trackers, s...
Eric Foxlin, Leonid Naimark
MMM
2003
Springer
154views Multimedia» more  MMM 2003»
14 years 26 days ago
On Generating Virtual Worlds from Domain Ontologies
Virtual Worlds are computer-hosted visual environments that create the effect of an interactive three-dimensional world in which objects have a sense of spatial and physical prese...
Olga De Troyer, Wesley Bille, Raul Romero, Peter S...
VR
2003
IEEE
141views Virtual Reality» more  VR 2003»
14 years 26 days ago
Device Independence and Extensibility in Gesture Recognition
Gesture recognition techniques often suffer from being highly device-dependent and hard to extend. If a system is trained using data from a specific glove input device, that syst...
Jacob Eisenstein, Shahram Ghandeharizadeh, Leana G...