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VR
2010
IEEE
146views Virtual Reality» more  VR 2010»
13 years 5 months ago
Streaming 3D shape deformations in collaborative virtual environment
Collaborative virtual environment has been limited on static or rigid 3D models, due to the difficulties of real-time streaming of large amounts of data that is required to descri...
Ziying Tang, Guodong Rong, Xiaohu Guo, B. Prabhaka...
VR
2010
IEEE
147views Virtual Reality» more  VR 2010»
13 years 5 months ago
Avatar self-embodiment enhances distance perception accuracy in non-photorealistic immersive virtual environments
Non-photorealistically rendered (NPR) immersive virtual environments (IVEs) can facilitate conceptual design in architecture by enabling preliminary design sketches to be previewe...
Lane Phillips, Brian Ries, Michael Kaeding, Victor...
VR
2010
IEEE
174views Virtual Reality» more  VR 2010»
13 years 5 months ago
Breaking the status quo: Improving 3D gesture recognition with spatially convenient input devices
We present a systematic study on the recognition of 3D gestures using spatially convenient input devices. Specifically, we examine the linear acceleration-sensing Nintendo Wii Re...
Michael Hoffman, Paul Varcholik, Joseph J. LaViola...
EUROMED
2010
13 years 6 months ago
CARARE: Connecting Archaeology and Architecture in Europeana
Abstract. CARARE is a best practice network funded by the European Commission’s ICT Policy Support Programme. The network brings together heritage agencies, organisations, archae...
Henrik Jarl Hansen, Kate Fernie
VRST
2010
ACM
13 years 5 months ago
Shake-your-head: revisiting walking-in-place for desktop virtual reality
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Léo Terziman, Maud Marchal, Mathieu Emily, ...