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WSCG
2004
160views more  WSCG 2004»
14 years 8 days ago
Real-Time Rendering of 3D Magic Lenses having arbitrary convex Shapes
We present a real-time algorithm for rendering volumetric 3D Magic LensesTM having arbitrary convex shapes. During fragment processing the algorithm performs a second depth test u...
Timo Ropinski, Klaus Hinrichs
WSCG
2004
152views more  WSCG 2004»
14 years 8 days ago
Stable Cloth Animation with Adaptive Level of Detail
Cloth simulation is a highly intensive processor task. Higher details are often traded or sacrificed for speed in order to maintain the simulation at reasonable rates. This articl...
Fernando Pedro Birra, Manuel Próspero dos S...
WSCG
2004
282views more  WSCG 2004»
14 years 8 days ago
High-Quality Silhouette Illustration for Texture-Based Volume Rendering
We present an accurate, interactive silhouette extraction mechanism for texture-based volume rendering. Compared to previous approaches, our system guarantees silhouettes of a use...
Zoltán Nagy, Reinhard Klein
WSCG
2004
158views more  WSCG 2004»
14 years 8 days ago
Fully Automatic Elastic Registration of MR Images with Statistical Feature Extraction
We present a fully automatic scheme for the registration of MR images. The registration is carried out as a combination of an affine and an elastic transformation. The affine part...
Martin Held, Werner Weiser, Franz Wilhelmstöt...
WSCG
2004
127views more  WSCG 2004»
14 years 8 days ago
Registration Tasks for a Hybrid Tracking System for Medical Augmented Reality
Tracking technologies for medical Virtual or Augmented Reality (VR/AR) applications have to fulfill demanding requirements. A hybrid tracking system can merge positive attributes ...
Bernd Schwald, Helmut Seibert