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WSCG
2004
170views more  WSCG 2004»
14 years 8 days ago
Geo-Spatial Data Viewer: From Familiar Land-covering to Arbitrary Distorted Geo-Spatial Quadtree Maps
In many application domains, data is collected and referenced by its geo-spatial location. Spatial data mining, or the discovery of interesting patterns in such databases, is an i...
Daniel A. Keim, Christian Panse, Jörn Schneid...
WSCG
2004
161views more  WSCG 2004»
14 years 8 days ago
Rendering Techniques for Hardware-Accelerated Image-Based CSG
Image-based CSG rendering algorithms for standard graphics hardware rely on multipass rendering that includes reading and writing large amounts of pixel data from and to the frame...
Florian Kirsch, Jürgen Döllner
WSCG
2004
152views more  WSCG 2004»
14 years 8 days ago
Detection of Collisions and Self-collisions Using Image-space Techniques
Image-space techniques have shown to be very efficient for collision detection in dynamic simulation and animation environments. This paper proposes a new image-space technique for...
Bruno Heidelberger, Matthias Teschner, Markus H. G...
WSCG
2004
209views more  WSCG 2004»
14 years 8 days ago
Cinematic Camera Control in 3D Computer Games
Good camera control and planning techniques in 3D computer games can give players deeper feelings about atmosphere of games. However, most modern computer games use fixed point-of...
Ting-Chieh Lin, Zen-Chung Shih, Yu-Ting Tsai
WSCG
2004
165views more  WSCG 2004»
14 years 8 days ago
A Client-Server-Scenegraph for the Visualization of Large and Dynamic 3D Scenes
With the increasing capabilities of hardware for 3D graphics and network, 3D multi-user environments get more and more interesting for e-business, entertainment and cooperative wo...
Jörg Sahm, Ingo Soetebier