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WSCG
2004
121views more  WSCG 2004»
14 years 9 days ago
User-Centric Transfer Function Specification in Augmented Reality
The quality of a 3D volume visualization heavily depends on a representative transfer function which is responsible for mapping the original density values to color and opacity. F...
Bernhard Reitinger, Christopher Zach, Alexander Bo...
WSCG
2004
145views more  WSCG 2004»
14 years 9 days ago
Introducing Sweep Features in Modeling with Subdivision Surfaces
In recent times, subdivision surfaces have been considered a powerful representation for shape design. They have been successfully introduced in character animation software packa...
Chiara Eva Catalano, Franca Giannini, Bianca Falci...
WSCG
2004
163views more  WSCG 2004»
14 years 9 days ago
Fairing of Polygon Meshes Via Bayesian Discriminant Analysis
Design of an anisotropic diffusion-based filter that performs Bayesian classification for automatic selection of a proper weight for fairing polygon meshes is proposed. The data a...
Chun-Yen Chen, Kuo-Young Cheng, Hong-Yuan Mark Lia...
WSCG
2004
152views more  WSCG 2004»
14 years 9 days ago
Interactive Solid Texturing using Point-based Multiresolution Representations
This paper presents an interactive environment for texturing surfaces of arbitrary 3D objects. By uniquely using solid textures and applying them to the surface, we do not require...
Patrick Reuter, Benjamin Schmitt, Christophe Schli...
WSCG
2004
165views more  WSCG 2004»
14 years 9 days ago
Client-Server Infrastructure for Interactive 3D Multi-User Environments
Multi-user environments, using 3D graphics, more and more find their way into areas like e-business, entertainment and cooperative work. Due to the increasing capabilities of hard...
Ingo Soetebier, Horst Birthelmer, Jörg Sahm