Sciweavers

131 search results - page 5 / 27
» wscg 2004
Sort
View
WSCG
2004
136views more  WSCG 2004»
14 years 6 days ago
Light Vectors for a Moving Observer
Interactive rendering is usually made with very simple illumination models. High quality rendering is too slow to be interactive. In this paper, we extend the notion of light vect...
Rodolphe Crespin, Bernard Péroche
WSCG
2004
106views more  WSCG 2004»
14 years 6 days ago
Recognition of Occluded Objects Using Curvature
New approaches of object representation reliable for partially occluded objects recognition are introduced in this article. Objects are represented by their boundaries, which are ...
Filip Krolupper
WSCG
2004
163views more  WSCG 2004»
14 years 6 days ago
Information Retrieval of Color Images via Wavelets
This paper focuses on a novel framework for information retrieval of images based only on color information. Regions homogeneous in color of the input image are detected using a m...
Domenico Vitulano, Fadil Santosa
WSCG
2004
168views more  WSCG 2004»
14 years 6 days ago
Efficient Trimmed NURBS Tessellation
Interactive rendering of trimmed NURBS models is of great importance for CAD systems. For this the model needs to be transformed into a polygonal representation. This transformati...
Ákos Balázs, Michael Guthe, Reinhard...
WSCG
2004
163views more  WSCG 2004»
14 years 6 days ago
Simulating Desert Scenery
An algorithm for simulating wind-ripples and moving sand is extended by the detection of fixed objects. This permits us simulation and animation of sand interacting with objects l...
Bedrich Benes, Toney Roa