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WSCG
2004
118views more  WSCG 2004»
14 years 8 days ago
New Method for Geometric Constraint Solving Based on the Genetic Quantum Algorithm
This paper proposes a novel genetic quantum algorithm (GQA) to solve geometric constraint problems. Instead of binary, numeric or symbolic representation, we introduce qubit chrom...
Chunhong Cao, Wenhui Li
WSCG
2004
169views more  WSCG 2004»
14 years 8 days ago
Distance Field Compression
This paper compares various techniques for compressing floating point distance fields. Both lossless and lossy techniques are compared against a new lossless technique. The new Ve...
Mark W. Jones
WSCG
2004
144views more  WSCG 2004»
14 years 8 days ago
External Camera Calibration for Synchronized Multi-video Systems
We present a camera calibration system that is simple to use and offers generality in the positioning of the cameras. This makes it very suitable for the calibration of mobile, sy...
Ivo Ihrke, Lars Ahrenberg, Marcus A. Magnor
WSCG
2004
159views more  WSCG 2004»
14 years 8 days ago
A Fast Method for Applying Rigid Transformations to Volume Data
Volume rendering is a widespread method for displaying graphical models in fields such as medical visualization or engineering. The required image information is stored in a volum...
Jan Fischer, Ángel del Río
WSCG
2004
217views more  WSCG 2004»
14 years 7 days ago
Blending Textured Images Using a Non-parametric Multiscale MRF Method
In this paper we describe a new method for improving the representation of textures in blends of multiple images based on a Markov Random Field (MRF) algorithm. We show that direc...
Bernard Tiddeman