Near regular textures are pervasive in man-made and natural world. Their global regularity and local randomness pose new difficulties to the state of the art texture analysis and ...
Wen-Chieh Lin, James Hays, Chenyu Wu, Yanxi Liu, V...
In this paper we consider the problem of segmenting multiple rigid motions using multi?frame point correspondence data. The main idea of the method is to group points according to...
Roberto Lublinerman, Mario Sznaier, Octavia I. Cam...
Most pose robust face verification algorithms, which employ 2D appearance, rely heavily on statistics gathered from offline databases containing ample facial appearance variation ...
Active Appearance Models (AAMs) have been popularly used to represent the appearance and shape variations of human faces. Fitting an AAM to images recovers the face pose as well a...
Dynamic appearance is one of the most important cues for tracking and identifying moving people. However, direct modeling spatio-temporal variations of such appearance is often a ...
Hwasup Lim, Octavia I. Camps, Mario Sznaier, Vlad ...
The photorealistic modeling of large-scale scenes, such as urban structures, requires a fusion of range sensing technology and traditional digital photography. This paper presents...
Lingyun Liu, Gene Yu, George Wolberg, Siavash Zoka...
In this paper, we present a shape constrained Markov network for accurate face alignment. The global face shape is defined as a set of weighted shape samples which are integrated ...
Lin Liang, Fang Wen, Ying-Qing Xu, Xiaoou Tang, He...
This paper develops an efficient new method for 3D partial shape retrieval. First, a Monte Carlo sampling strategy is employed to extract local shape signatures from each 3D model...
Belief propagation has been shown to be a powerful inference mechanism for stereo correspondence. However the classical formulation of belief propagation implicitly imposes the fr...