This paper is concerned with the complexity of computing winning strategies for poset games. While it is reasonably clear that such strategies can be computed in PSPACE, we give a ...
Let A and B be hypergraphs with a common vertex set V . In a (p, q, A ∪ B) Bart-Moe game, the players take turns selecting previously unclaimed vertices of V . The game ends whe...
Dan Hefetz, Michael Krivelevich, Tibor Szabó...
First, this paper introduces a new family of k-in-a-row games, Connect(m, n, k, p, q). In Connect(m, n, k, p, q), two players alternately place p stones on an m × n board in each ...
Alpaga is a solver for parity games with imperfect information. Given the description of a game, it determines whether the first player can ensure to win and, if so, it constructs...
Dietmar Berwanger, Krishnendu Chatterjee, Martin D...