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IVA
2009
Springer
14 years 6 months ago
Spontaneous Avatar Behavior for Human Territoriality
Abstract. The challenge of making a virtual world believable includes a requirement for AI entities which autonomously react to a dynamic environment. After the breakthroughs in be...
Claudio Pedica, Hannes Högni Vilhjálms...
IVA
2009
Springer
14 years 6 months ago
Methodologies for the User Evaluation of the Motion of Virtual Humans
Abstract. Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and ot...
Sander E. M. Jansen, Herwin van Welbergen
IVA
2009
Springer
14 years 6 months ago
Animating Idle Gaze in Public Places
In realistic looking game environments it is important that virtual characters behave naturally. Our goal is to produce naturally looking gaze behavior for animated agents and avat...
Angelo Cafaro, Raffaele Gaito, Hannes Högni V...
IVA
2009
Springer
14 years 6 months ago
A Combined Semantic and Motion Capture Database for Real-Time Sign Language Synthesis
Over the past decade, motion capture data has become a popular research tool, and motion databases have grown exponentially. Indexing, querying, and retrieving data has thus become...
Charly Awad, Nicolas Courty, Kyle Duarte, Thibaut ...
IVA
2009
Springer
14 years 6 months ago
A Probabilistic Model of Motor Resonance for Embodied Gesture Perception
Abstract. Basic communication and coordination mechanisms of human social interaction are assumed to be mediated by perception-action links. These links ground the observation and ...
Amir Sadeghipour, Stefan Kopp
IVA
2009
Springer
14 years 6 months ago
Synthetic Characters with Personality and Emotion
Ary Fagundes Bressane Neto, Flávio S. Corr&...
IVA
2009
Springer
14 years 6 months ago
Widening the Evaluation Net
Brian Mac Namee, Mark Dunne
IVA
2009
Springer
14 years 6 months ago
Duality of Actor and Character Goals in Virtual Drama
Actor agents in a virtual reality and interactive drama must deliver a believable performance. This is challenging and many issues need to be resolved. One prominent problem is tha...
María Arinbjarnar, Daniel Kudenko
IVA
2009
Springer
14 years 6 months ago
Evaluating Adaptive Feedback in an Educational Computer Game
In this paper, we present a study to evaluate the impact of adaptive feedback on the effectiveness of a pedagogical agent for an educational computer game. We compare a version of ...
Cristina Conati, Micheline Manske