Sciweavers

AIPS
2006
13 years 9 months ago
Incremental Scheduling to Maximize Quality in a Dynamic Environment
We present techniques for incrementally managing schedules in domains where activities accrue quality as a function of the time and resources allocated to them and the goal is to ...
Anthony Gallagher, Terry L. Zimmerman, Stephen F. ...
AIPS
2006
13 years 9 months ago
Tractable Optimal Competitive Scheduling
In this paper we describe the problem of Optimal Competitive Scheduling, which consists of activities that compete for a shared resource. The objective is to choose a subset of ac...
Jeremy Frank, James Crawford, Lina Khatib, Ronen I...
AIPS
2006
13 years 9 months ago
Optimal STRIPS Planning by Maximum Satisfiability and Accumulative Learning
Planning as satisfiability (SAT-Plan) is one of the best approaches to optimal planning, which has been shown effective on problems in many different domains. However, the potenti...
Zhao Xing, Yixin Chen, Weixiong Zhang
AIPS
2006
13 years 9 months ago
Lessons Learned in Applying Domain-Independent Planning to High-Speed Manufacturing
Much has been made of the need for academic planning research to orient towards real-world applications. In this paper, we relate our experience in adapting domain-independent pla...
Minh Binh Do, Wheeler Ruml
AIIDE
2006
13 years 9 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
AIIDE
2006
13 years 9 months ago
Lightweight Simulation of Air Traffic Control Using Simple Temporal Networks
Flight simulators are becoming more sophisticated and realistic, and the requirements of those using them are becoming more demanding. Air traffic control simulation for such simu...
Russell Knight
AIIDE
2006
13 years 9 months ago
Representational Requirements for a Plan Based Approach to Automated Camera Control
Automated camera control has been an active area of research for a number of years. The problem has been addressed in the Graphics, AI and Game communities from different perspect...
Arnav Jhala, R. Michael Young
AIIDE
2006
13 years 9 months ago
Procedural Level Design for Platform Games
Although other genres have used procedural level generation to extend gameplay and replayability, platformer games have not yet seen successful level generation. This paper propos...
Kate Compton, Michael Mateas
AIIDE
2006
13 years 9 months ago
Normative Echoes: Use and Manipulation of Player Generated Content by Communities of NPCs
Normative Echoes is an interactive installation that explores ways to combine player-created content with procedural content. Animated autonomous agents inhabit virtual islands on...
Eric Baumer, Bill Tomlinson, Man Lok Yau, Thomas A...