Computing consensus trees amounts to finding a single tree that summarizes a collection of trees. Three evolutionary algorithms are defined for this problem, featuring characteri...
The contribution of this paper is a novel non-photorealistic rendering (NPR) algorithm for rendering real images in an impasto painterly style. We argue that figurative artworks a...
We describe how the standard genotype-phenotype mapping process of Grammatical Evolution (GE) can be enhanced with an attribute grammar to allow GE to operate as a decoder-based Ev...
A hyperheuristic is a high level procedure which searches over a space of low level heuristics rather than directly over the space of problem solutions. The sequence of low level h...
In this work, we address the biclustering of gene expression data with evolutionary computation, which has been proven to have excellent performance on complex problems. In express...
There is a lot of confusion on what the environment of a multi-agent system (MAS) comprises. Sometimes, researchers refer to the environment as the logical entity of a MAS in which...
In this paper we discuss the model of an environment, acting as a first-class entity for MAS Simulation. To illustrate, we use the DIVAs framework’s design and implementation de...
Abstract. Even if the multi-agent paradigm has been evolving for fifteen years, the development of concrete methods for problem solving remains a major challenge. This paper focus...
Abstract. Whenever a multiagent system is designed, many dependencies in the system are identified and must be solved in a correct way. Coordination deals with the management of s...