Sciweavers

CGF
2010
165views more  CGF 2010»
13 years 8 months ago
Fast Particle-based Visual Simulation of Ice Melting
The visual simulation of natural phenomena has been widely studied. Although several methods have been proposed to simulate melting, the flows of meltwater drops on the surfaces o...
Kei Iwasaki, H. Uchida, Yoshinori Dobashi, Tomoyuk...
CGF
2010
171views more  CGF 2010»
13 years 8 months ago
Efficient Mean-shift Clustering Using Gaussian KD-Tree
Mean shift is a popular approach for data clustering, however, the high computational complexity of the mean shift procedure limits its practical applications in high dimensional ...
Chunxia Xiao, Meng Liu
CGA
2010
13 years 8 months ago
Visualizing Graphs and Clusters as Maps
Yifan Hu, Emden R. Gansner, Stephen G. Kobourov
CGA
2010
13 years 8 months ago
Using Visualization to Debug Visualization Software
Developing visualization applications is non-trivial and poses special challenges. This is due to the fact that typical visualization software processes a large amount of data res...
Robert S. Laramee
CGF
2010
141views more  CGF 2010»
13 years 8 months ago
A Survey of Procedural Noise Functions
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate d...
Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, ...
CGF
2010
267views more  CGF 2010»
13 years 8 months ago
Virtual Video Camera: Image-Based Viewpoint Navigation Through Space and Time
We present an image-based rendering system to viewpoint-navigate through space and time of complex real-world, dynamic scenes. Our approach accepts unsynchronized, uncalibrated mu...
Christian Lipski, Christian Linz, Kai Berger, Anit...
CGF
2010
234views more  CGF 2010»
13 years 8 months ago
3D Surface Reconstruction Using a Generalized Distance Function
We define a generalized distance function on an unoriented 3D point set and describe how it may be used to reconstruct a surface approximating these points. This distance function...
R. Poranne, Craig Gotsman, Daniel Keren
CGF
2010
129views more  CGF 2010»
13 years 8 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
CGF
2010
143views more  CGF 2010»
13 years 8 months ago
A Smoke Visualization Model for Capturing Surface-Like Features
Incense, candle smoke and cigarette smoke often exhibit smoke flows with a surface-like appearance. Although delving into well-known computational fluid dynamics may provide a sol...
Jinho Park, Yeongho Seol, Frederic Cordier, Junyon...