Sciweavers

CGI
2001
IEEE
13 years 11 months ago
Using A-Buffer in Radiosity
Anti-aliasing in form factor computation and precise determination of shadow boundaries are important issiresfor Radiosity method. A-Buffer is a technique introduced by Carpenter ...
Q. Wang, J. H. Tang, C. H. Lim, H. C. Teh, Z. Y. H...
CGI
2001
IEEE
13 years 11 months ago
Volumes of Expression: Artistic Modelling and Rendering of Volume Datasets
This paper presents the design and implementation of artistic effects in modelling and rendering of volume datasets. Following different stages of a volume-based graphics pipeline...
Steve M. F. Treavett, Min Chen, Richard Satherley,...
CGI
2001
IEEE
13 years 11 months ago
The Hash Function and the Principle of Duality
Václav Skala, Martin Kuchar
CGI
2001
IEEE
13 years 11 months ago
A Hybrid Approach to the Recovery of Deformable Superquadric Models from 3D Data
The problem of recovering the shape of objects from three-dimensional data is important to many areas of computer graphics and vision. We present here a method for the recovery of...
James Sinnott, Toby Howard
CGI
2001
IEEE
13 years 11 months ago
Modeling and Rendering of Various Natural Phenomena Consisting of Particles
The simulation of various natural phenomena is one of the important research fields in computer graphics. In particular, aspects such as sky, clouds, water, fire, trees, smoke, te...
Tomoyuki Nishita, Yoshinori Dobashi
CGI
2001
IEEE
13 years 11 months ago
Towards Real Time Virtual Human Life Simulations
This paper describes an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal ...
Etienne de Sevin, Marcelo Kallmann, Daniel Thalman...
CGI
2001
IEEE
13 years 11 months ago
An Inverse Kinematics Method Based on Muscle Dynamics
Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...
CGI
2001
IEEE
13 years 11 months ago
Dynamic Refinement of Deformable Triangle Meshes for Rendering
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The method increases surface smoothness in regions of high deformation by splitting...
Kolja Kähler, Jörg Haber, Hans-Peter Sei...
CGI
2001
IEEE
13 years 11 months ago
A Marching Voxels Method for Surface Rendering of Volume Data
Chin-Feng Lin, Don-Lin Yang, Yeh-Ching Chung
CGI
2001
IEEE
13 years 11 months ago
Hierarchical Implicit Surface Refinement
A novel method of hierarchical implicit modeling is presented, in which an implicit object is modeled by using a hierarchy of implicit surfaces. The hierarchy provides both layere...
Xikun Liang, Brian Wyvill