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SIBGRAPI
1999
IEEE
13 years 11 months ago
An Algorithm for Two-Dimensional Mesh Generation for Arbitrary Regions with Cracks
Abstract. This paper describes an algorithm for generating unstructured triangulations for arbitrarily shaped twodimensional regions. The algorithm works for regions without cracks...
Antonio C. O. Miranda, Joaquim B. Cavalcante Neto,...
SIBGRAPI
1999
IEEE
13 years 11 months ago
Interval Methods for Ray Casting Implicit Surfaces with Affine Arithmetic
We study the performance of affine arithmetic as a replacement for interval arithmetic in interval methods for ray casting implicit surfaces. Affine arithmetic is a variant of inte...
Affonso de Cusatis Junior, Luiz Henrique de Figuei...
SIBGRAPI
1999
IEEE
13 years 11 months ago
A Framework for Attention and Object Categorization Using a Stereo Head Robot
This work describes a framework for dealing with attention and categorization using a robot platform consisting of an articulated stereo-head with four degrees of freedom (pan, til...
Luiz M. G. Gonçalves, Antonio A. F. Oliveir...
SIBGRAPI
1999
IEEE
13 years 11 months ago
An Image Processing and Belief Network Approach to Face Detection
This work describes an approach for face detection, which is the rst stage of any fully automatedhumanface recognition system. We propose several enhancements to a feature-based ap...
Paulo Sérgio de Souza Coelho, Claudio Esper...
SIBGRAPI
1999
IEEE
13 years 11 months ago
Multiple Display Viewing Architecture for Virtual Environments over Heterogeneous Networks
Visualization systems that support multiple-display viewing can greatly enhance user perception. The common approach to provide multiple synchronized views uses a powerful centrali...
Alexandre G. Ferreira, Renato Cerqueira, Waldemar ...
SIBGRAPI
1999
IEEE
13 years 11 months ago
Simulation of Correlated Intensity SAR Images
Oscar H. Bustos, Ana Georgina Flesia, Alejandro C&...
SIBGRAPI
1999
IEEE
13 years 11 months ago
Deterministic Texture Analysis and Synthesis Using Tree Structure Vector Quantization
Texture analysis and synthesis is very important for computer graphics, vision, and image processing. This paper describes an algorithm which can produce new textures with a matchi...
Li-Yi Wei
SIBGRAPI
1999
IEEE
13 years 11 months ago
Visualizing the Unseen Body: Architectural Potentials of Data Modeling
Julio C. Bermudez, James Agutter, Debra Gondeck-Be...
SIBGRAPI
1999
IEEE
13 years 11 months ago
Real-Time Shadow Generation Using BSP Trees and Stencil Buffers
This paper describes a real-time shadow generation algorithm for polygonal environments illuminated by movable point light sources. The main goal is to quickly reduce the number o...
Harlen Costa Batagelo, Ilaim Costa Júnior
SIBGRAPI
1999
IEEE
13 years 11 months ago
Interpolation of Scattered Data: Investigating Alternatives for the Modified Shepard Method
Many scientific applications use scattered data originated from samples. Interpolation techniques are necessary to estimate the values on non-sampled regions. In a previous work, t...
Karen Basso, Paulo Ricardo de Ávila Zingano...