Sciweavers

CG
2000
Springer
13 years 11 months ago
A Least-Certainty Heuristic for Selective Search
: We present a new algorithm for selective search by iterative expansion of leaf nodes. The algorithm reasons with leaf evaluations in a way that leads to high confidence in the c...
Paul E. Utgoff, Richard P. Cochran
CG
2000
Springer
13 years 11 months ago
Lambda-Search in Game Trees - with Application to Go
This paper proposes a new method for searching two-valued (binary) game trees in games like chess or Go. Lambda-search uses null-moves together with different orders of threat-sequ...
Thomas Thomsen
AMDO
2000
Springer
13 years 11 months ago
Robust Manipulation of Deformable Objects Using Model Based Technique
Takahiro Wada, Shinichi Hirai, H. Mori, Sadao Kawa...
AMDO
2000
Springer
13 years 11 months ago
Analysis of Human Motion Using Snakes and Neural Networks
: A novel technique is described for analysing human movement in outdoor scenes. Following initial detection of the humans using active contour models, the contours are then re-rep...
Ken Tabb, Neil Davey, Rod Adams, Stella J. George
AMDO
2000
Springer
13 years 11 months ago
Model Adaptation and Posture Estimation of Moving Articulated Object Using Monocular Camera
This paper presents a method of estimating both 3-D shapes and moving poses of an articulated object from a monocular image sequence. Instead of using direct depth data, prior loo...
Nobutaka Shimada, Yoshiaki Shirai, Yoshinori Kuno
VRML
2000
ACM
13 years 11 months ago
The morph node
We discuss potential and limitations of a Morph Node, inspired by the corresponding construct in Java3D. A Morph Node in Java3D interpolates vertex attributes among several homeom...
Marc Alexa, Johannes Behr, Wolfgang Müller 00...
SIGGRAPH
2000
ACM
13 years 11 months ago
Illuminating micro geometry based on precomputed visibility
Many researchers have been arguing that geometry, bump maps, and BRDFs present a hierarchy of detail that should be exploited for efficient rendering purposes. In practice howeve...
Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-...
SIGGRAPH
2000
ACM
13 years 11 months ago
Animating explosions
In this paper, we introduce techniques for animating explosions and their effects. The primary effect of an explosion is a disturbance that causes a shock wave to propagate thro...
Gary D. Yngve, James F. O'Brien, Jessica K. Hodgin...
SIGGRAPH
2000
ACM
13 years 11 months ago
Surface light fields for 3D photography
A surface light field is a function that assigns a color to each ray originating on a surface. Surface light fields are well suited to constructing virtual images of shiny objec...
Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Bri...