Sciweavers

DCC
2000
IEEE
13 years 12 months ago
Group Testing for Image Compression
Edwin S. Hong, Richard E. Ladner
DCC
2000
IEEE
13 years 12 months ago
QccPack: An Open-Source Software Library for Quantization, Compression, and Coding
We describe the QccPack software package, an open-source collection of library routines and utility programs for quantization, compression, and coding of data. QccPack is being wr...
James E. Fowler
DCC
2000
IEEE
13 years 12 months ago
Lossless Compression of High-Volume Numerical Data from Simulations
Applications in scientific computing operate with high-volume numerical data and the occupied space should be reduced. Traditional compression algorithms cannot provide sufficie...
Vadim Engelson, Dag Fritzson, Peter Fritzson
DCC
2000
IEEE
13 years 12 months ago
Trees, Windows, and Tiles for Wavelet Image Compression
We investigate the task of compressing an image by using different probability models for compressing different regions of the image. In an earlier paper, we introduced a class of...
Wee Sun Lee
DCC
2000
IEEE
13 years 12 months ago
FEC and Pseudo-ARQ for Receiver-Driven Layered Multicast of Audio and Video
Philip A. Chou, Alexander E. Mohr, Albert Wang, Sa...
DCC
2000
IEEE
13 years 12 months ago
Iterative Source/Channel-Decoding Using Reversible Variable Length Codes
In this paper we describe a trellis representation of variable length coded data which is capable of being used for bit-level or symbol-level maximum a posteriori (MAP) decoding o...
Rainer Bauer, Joachim Hagenauer
DCC
2000
IEEE
13 years 12 months ago
The Skip-Innovation Model for Sparse Images
On sparse images, contiguous runs of identical symbols often occur in the same coding context. This paper proposes a model for efficiently encoding such runs in a twodimensional s...
Paul J. Ausbeck Jr.
CGI
2000
IEEE
13 years 12 months ago
The Digital Ocean
Nicholas M. Patrikalakis, Stephen L. Abrams, James...
CGI
2000
IEEE
13 years 12 months ago
SQUEEZE: Fast and Progressive Decompression of Triangle Meshes
An ideal triangle mesh compression technology would simultaneously support the following three objectives: (1) progressive refinements of the received mesh during decompression, (...
Renato Pajarola, Jarek Rossignac
CGI
2000
IEEE
13 years 12 months ago
Neural Network-based Violinist's Hand Animation
We present a system for the animation of human hand that plays violin. Neural network controls the hand movement. We make use of an optimization method to generate the examples fo...
Junhwan Kim, Frederic Cordier, Nadia Magnenat-Thal...