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DIGRA
2005
Springer
14 years 28 days ago
Playing And Learning Without Borders: A Real-time Online Play Environment
Louise Sauvé, Villardier Louis, Wilfried Pr...
DIGRA
2005
Springer
14 years 28 days ago
Legal and Organizational Issues in Collaborative User-Created Content
In this paper we look at issues that arise when people collaboratively create digital content and want to publicly distribute it. Our focus is on the organizational and legal prob...
Risto Sarvas, Marko Turpeinen, Perttu Virtanen, He...
DIGRA
2005
Springer
14 years 28 days ago
Where Everybody Knows Your (Screen) Name: Online Games as "Third Places"
Constance Steinkuehler, Dmitri Williams
DIGRA
2005
Springer
14 years 28 days ago
Research as Design-Design as Research
This paper details a research methodology that emerged during an inquiry into game design aimed at promoting conceptual learning in physics. The methodology, Research as DesignDes...
Andrew Stapleton
DIGRA
2005
Springer
14 years 28 days ago
Towards Emotionally Adapted Games based on User Controlled Emotion Knobs
Timo Saari, Niklas Ravaja, Jari Laarni, Marko Turp...
DIGRA
2005
Springer
14 years 28 days ago
Interactive Digital Storytelling: Towards a Hybrid Conceptual Approach
In this contribution, “Interactive Digital Storytelling” is viewed as a hybrid form of game design and cinematic storytelling for the understanding and creation of future lear...
Ulrike Spierling
DIGRA
2005
Springer
14 years 28 days ago
"Have Fun Working with Our Product!": Critical Perspectives On Computer Game Mod Competitions
This paper suggests that the digital games industry products are not limited to games-related hardware and software or the related spin-off industry products. Further, consumers ...
Olli Sotamaa
DIGRA
2005
Springer
14 years 28 days ago
A Sociotechnical Conjecture about the Context and Development of Multiplayer Online Game Experiences
The advent of multiplayer online games brings new actors into the development scene and redefines traditional roles and interactions. Anchored on studies of the role of context in...
Licinio Roque
DIGRA
2005
Springer
14 years 28 days ago
Playing Audio-only Games: A compendium of interacting with virtual, auditory Worlds
Talking about games refers in today’s world often to the play of audio-visual computer games. Since their
Niklas Röber, Maic Masuch
DIGRA
2005
Springer
14 years 28 days ago
Extending Soft Models to Game Design: Flow, Challenges and Conflicts
Challenge and conflict are elements that all game designers strive to engineer into their games. Research shows that challenge is what drives a high proportion of games players ye...
Abdennour El Rhalibi, Martin Hanneghan, Stephen Ta...