Sciweavers

ACG
2006
Springer
14 years 1 months ago
Recognizing Seki in Computer Go
Seki is a situation of coexistence in the game of Go, where neither player can profitably capture the opponent’s stones. This paper presents a new method for deciding whether an...
Xiaozhen Niu, Akihiro Kishimoto, Martin Mülle...
ACG
2006
Springer
14 years 1 months ago
A New Family of k-in-a-Row Games
First, this paper introduces a new family of k-in-a-row games, Connect(m, n, k, p, q). In Connect(m, n, k, p, q), two players alternately place p stones on an m × n board in each ...
I-Chen Wu, Dei-Yen Huang
ACG
2006
Springer
14 years 1 months ago
An Event-Based Pool Physics Simulator
A method to simulate the physics of the game of pool is presented. The method is based upon a parametrization of ball motion which allows the time of occurrence of events, such as...
Will Leckie, Michael A. Greenspan
ACG
2006
Springer
14 years 1 months ago
RSPSA: Enhanced Parameter Optimization in Games
Most game programs have a large number of parameters that are crucial for their performance. Tuning these parameters by hand is rather difficult. Therefore automatic optimization a...
Levente Kocsis, Csaba Szepesvári, Mark H. M...
ACG
2006
Springer
14 years 1 months ago
On Colored Heap Games of Sumbers
Kuo-Yuan Kao
ACG
2006
Springer
14 years 1 months ago
Automatic Generation of Search Engines
A plethora of enhancements are available to be used together with the αβ search algorithm. There are so many, that their selection and implementation is a non-trivial task, even ...
Markian Hlynka, Jonathan Schaeffer
ACG
2006
Springer
14 years 1 months ago
A Phantom-Go Program
Abstract. This paper presents a Phantom Go program. It is based on a MonteCarlo approach. The program plays Phantom Go at an intermediate level.
Tristan Cazenave
ACG
2006
Springer
14 years 1 months ago
Move-Pruning Techniques for Monte-Carlo Go
Abstract. Progressive Pruning (PP) is used in the Monte-Carlo go playing program Indigo. For each candidate move, PP launches random games starting with this move. PP gathers stati...
Bruno Bouzy
ACG
2006
Springer
14 years 1 months ago
Partial Information Endgame Databases
Endgame databases have previously been built based on complete analysis of endgame positions. In the domain of Checkers, where endgame databases consisting of 39 trillion positions...
Yngvi Björnsson, Jonathan Schaeffer, Nathan R...
SIBGRAPI
2006
IEEE
14 years 1 months ago
Point set compression through BSP quantization
This work introduces a new compression scheme for point sets. This scheme relies on an adaptive binary space partition (BSP) which takes into account the geometric structure of the...
Alex Laier Bordignon, Thomas Lewiner, Hélio...