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EGH
2007
Springer
14 years 1 months ago
Tight frame normal map compression
Jacob Munkberg, Ola Olsson, Jacob Ström, Toma...
EGH
2007
Springer
14 years 1 months ago
A low-power handheld GPU using logarithmic arithmetic and triple DVFS power domains
Byeong-Gyu Nam, Jeabin Lee, Kwanho Kim, Seung-Jin ...
EGH
2007
Springer
14 years 1 months ago
Practical logarithmic rasterization for low-error shadow maps
Logarithmic shadow maps can deliver the same quality as competing shadow map algorithms with substantially less storage and bandwidth. We show how current GPU architectures can be...
Brandon Lloyd, Naga K. Govindaraju, Steven E. Moln...
EGH
2007
Springer
14 years 1 months ago
Programmable shaders for deformation rendering
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
Carlos D. Correa, Deborah Silver
EGH
2007
Springer
14 years 1 months ago
Stochastic rasterization using time-continuous triangles
Tomas Akenine-Möller, Jacob Munkberg, Jon Has...
SIBGRAPI
2007
IEEE
14 years 1 months ago
Geodesic Bezier Curves: a Tool for Modeling on Triangulations
Dimas Martínez Morera, Paulo Cezar Pinto Ca...
SIBGRAPI
2007
IEEE
14 years 1 months ago
Geometry Textures
In highly tessellated models, triangles are very small compared to the entire object, representing at the same time its macro- and mesostructures. The main idea in this work is to...
Rodrigo de Toledo, Bin Wang, Bruno Lévy
SIBGRAPI
2007
IEEE
14 years 1 months ago
White blood cell segmentation using morphological operators and scale-space analysis
Cell segmentation is a challenging problem due to both the complex nature of the cells and the uncertainty present in video microscopy. Manual methods for this purpose are onerous...
Leyza Baldo Dorini, Rodrigo Minetto, Neucimar Jer&...