Sciweavers

AINA
2015
IEEE
8 years 7 months ago
A Survey on Interfaces to Network Security Functions in Network Virtualization
—Network Functions Virtualization (NFV) opens new opportunities and challenges for security community. Unlike existing physical network infrastructure, in a virtualized network p...
Hyunsu Jang, Jaehoon Jeong, Hyoungshick Kim, Jung-...
AINA
2015
IEEE
8 years 7 months ago
Towards Resource-aware Business Process development in the Cloud
In recent years, cloud environments are becoming more and more interesting and useful for the execution and the deployment of business processes. Indeed, it enables organizations t...
Emna Hachicha, Walid Gaaloul
AINA
2015
IEEE
8 years 7 months ago
Experimental Evaluation of Congestion Avoidance
—The Internet is currently undergoing a significant change. The majority of Internet transfers have historically occurred between wired network devices. The popularity of WiFi, ...
David Murray, Kevin Ong
AINA
2015
IEEE
8 years 7 months ago
SBUS: Smart e-Bus Battery Substitution Scheme in Vehicular Networks
—This paper proposes a Smart e-Bus Battery SUbstibution Scheme (called SBUS), tailored and optimized for the commute service of e-Buses using a cloud-based management system. To ...
Jihyeok Seo, Jaehoon Jeong, Hyoungshick Kim, Jung-...
NETGAMES
2015
ACM
8 years 7 months ago
Dissecting games engines: The case of Unity3D
—Recent trends on how video games are played have pushed for the need to revise the game engine architecture. Indeed, game players are more mobile, using smartphones and tablets ...
Farouk Messaoudi, Gwendal Simon, Adlen Ksentini
NETGAMES
2015
ACM
8 years 7 months ago
Toxicity detection in multiplayer online games
—Social interactions in multiplayer online games are an essential feature for a growing number of players world-wide. However, this interaction between the players might lead to ...
Marcus Martens, Siqi Shen, Alexandru Iosup, Fernan...
NETGAMES
2015
ACM
8 years 7 months ago
Behind the game: Exploring the twitch streaming platform
—Twitch is a streaming platform that lets users broadcast their screen whilst playing games. People can share their game experience and interact with others in real time. Twitch ...
Jie Deng, Félix Cuadrado, Gareth Tyson, Ste...
NETGAMES
2015
ACM
8 years 7 months ago
SDN-based game-aware network management for cloud gaming
— Cloud based video games bring new opportunities to the gaming industry, and enable end-users to play high-end graphic games on any low-end device without high performance hardw...
Maryam Amiri, Hussein Al Osman, Shervin Shirmohamm...
NETGAMES
2015
ACM
8 years 7 months ago
Rise of the bots: Bot prevalence and its impact on match outcomes in league of Legends
—League of Legends is a multiplayer online battle arena game where features are unlocked as players level up their accounts. Because it takes a significant amount of time to rea...
Choong-Soo Lee, Ivan Ramler
NDSS
2015
IEEE
8 years 7 months ago
vfGuard: Strict Protection for Virtual Function Calls in COTS C++ Binaries
Abstract—Control-Flow Integrity (CFI) is an important security property that needs to be enforced to prevent controlflow hijacking attacks. Recent attacks have demonstrated that...
Aravind Prakash, Xunchao Hu, Heng Yin