Sciweavers

LCN
2002
IEEE
14 years 4 months ago
A User Level Framework for Ad Hoc Routing
The availability of inexpensive wireless networking hardware (e.g., based on the IEEE 802.11 standards) has generated interest in a large class of wireless applications. Many appl...
Jérémie Allard, Paul Gonin, Minoo Si...
LCN
2002
IEEE
14 years 4 months ago
Virtual Routers: A Tool for Emulating IP Routers
Setting up experimental networks of a sufficient size is a crucial element for the development of communication services. Unfortunately, the required equipment, like routers and ...
Florian Baumgartner, Torsten Braun, Bharat K. Bhar...
ICNP
2002
IEEE
14 years 4 months ago
A Multicast Transport Protocol for Cooperative Media Distribution
This paper describes the main ideas of DRMTP (Distributed Real-time Multicast Transport Protocol), an adaptive application-level protocol which allows cooperative multicast of rea...
Dimitris Vyzovitis, Andrew Lippman
ICNP
2002
IEEE
14 years 4 months ago
A Lightweight, Robust P2P System to Handle Flash Crowds
Abstract— Internet flash crowds (a.k.a. hot spots) are a phenomenon that result from a sudden, unpredicted increase in an on-line object’s popularity. Currently, there is no e...
Angelos Stavrou, Dan Rubenstein, Sambit Sahu
ICNP
2002
IEEE
14 years 4 months ago
An Investigation of Inter-Domain Control Aggregation Procedures
Current Quality of Service models such as those embodied in the Differentiated Services proposals, rely on data path aggregation to achieve scalability. Data path aggregation bund...
Rute Sofia, Roch Guérin, Pedro Veiga
ICNP
2002
IEEE
14 years 4 months ago
A Secure Routing Protocol for Ad Hoc Networks
Most recent ad hoc network research has focused on providing routing services without considering security. In this paper, we detail security threats against ad hoc routing protoc...
Kimaya Sanzgiri, Bridget Dahill, Brian Neil Levine...
ICNP
2002
IEEE
14 years 4 months ago
Optimal Stream Replication for Video Simulcasting
Abstract—Video simulcasting enables a sender to generate replicated streams of different rates, serving receivers of diverse access bandwidths. As replication introduces noticeab...
Jiangchuan Liu, Bo Li
ICNP
2002
IEEE
14 years 4 months ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul