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HPDC
2006
IEEE
14 years 2 months ago
Motor: A Virtual Machine for High Performance Computing
High performance application development remains challenging, particularly for scientists making the transition to a Grid environment. In general areas of computing, virtual envir...
Wojtek Goscinski, David Abramson
HPDC
2006
IEEE
14 years 2 months ago
When Jobs Play Nice: The Case For Symbiotic Space-Sharing
Using a large HPC platform, we investigate the effectiveness of “symbiotic space-sharing”, a technique that improves system throughput by executing parallel applications in comb...
Jonathan Weinberg, Allan Snavely
HPDC
2006
IEEE
14 years 2 months ago
Peer to peer size estimation in large and dynamic networks: A comparative study
As the size of distributed systems keeps growing, the peer to peer communication paradigm has been identified as the key to scalability. Peer to peer overlay networks are charact...
Erwan Le Merrer, Anne-Marie Kermarrec, Laurent Mas...
HPDC
2006
IEEE
14 years 2 months ago
Exploring I/O Strategies for Parallel Sequence-Search Tools with S3aSim
Parallel sequence-search tools are rising in popularity among computational biologists. With the rapid growth of sequence databases, database segmentation is the trend of the futu...
Avery Ching, Wu-chun Feng, Heshan Lin, Xiaosong Ma...
HPDC
2006
IEEE
14 years 2 months ago
Adaptive I/O Scheduling for Distributed Multi-applications Environments
The aIOLi project aims at optimizing the I/O accesses within the cluster by providing a simple POSIX API, thus avoiding the constraints to use a dedicated parallel I/O library. Th...
Adrien Lebre, Yves Denneulin, Guillaume Huard, Prz...
HPDC
2006
IEEE
14 years 2 months ago
Resource Availability Prediction in Fine-Grained Cycle Sharing Systems
Fine-Grained Cycle Sharing (FGCS) systems aim at utilizing the large amount of computational resources available on the Internet. In FGCS, host computers allow guest jobs to utili...
Xiaojuan Ren, Seyong Lee, Rudolf Eigenmann, Saurab...
CW
2006
IEEE
14 years 2 months ago
Multi-User Networked Interactive Augmented Reality Card Game
Many efforts to improve interaction in virtual and augmented reality applications do so by including tactile elements to create a link between virtual objects and actions. It is a...
Marissa Díaz, Moises Alencastre-Miranda, Lo...
CW
2006
IEEE
14 years 2 months ago
Error Minimising Pipeline for Hi-Fidelity, Scalable Geospatial Simulation
The geospatial category of simulations is used to show how origin centric techniques can solve a number of accuracy related problems common to 3D computer graphics applications. P...
Chris Thorne