Abstract. Most previous logical accounts of goal change do not deal with prioritized goals and do not handle subgoals and their dynamics properly. Many are restricted to achievemen...
Abstract. Virtual characters in games operate in a social context involving other characters and human players. If such socially situated virtual characters are to be considered be...
Michal P. Sindlar, Mehdi Dastani, Frank Dignum, Jo...
Many real-world applications of multiagent systems require independently designed (heterogeneous) and operated (autonomous) agents to interoperate. We consider agents who offer bu...
Matteo Baldoni, Cristina Baroglio, Amit K. Chopra,...
Normative systems in a multiagent system must be able to evolve over time, for example due to actions creating or removing norms in the system. The only formal framework to evalua...
Guido Boella, Gabriella Pigozzi, Leendert van der ...
Abstract. In this paper we describe an approach to the representation and implementation of agent-based systems where the behaviour of an individual agent is represented by a set o...
Abstract. The notion of agents has provided a way of imbuing traditional computing systems with an extra degree of flexibility that allows them to be more resilient and robust in t...
Abstract. This article considers the link between theory and practice in agentoriented programming. We begin by rigorously defining a new formal specification language for autono...
Autonomousagentsin the real world must be capableof asynchronous goal generation. However, one consequence of this ability is that the agent may generate a substantial number of go...