Sciweavers

AADEBUG
1997
Springer
14 years 4 days ago
Bisection Debugging
This paper introduces the bisection debugging model. The key idea is to use a debugger to identify the semantic differences between two versions of the same program. The debugger ...
Thomas R. Gross
AADEBUG
1997
Springer
14 years 4 days ago
Observation and Control for Debugging Distributed Computations
I present a general framework for observing and controlling a distributed computation and its applications to distributed debugging. Algorithms for observation are useful in distr...
Vijay K. Garg
AADEBUG
1997
Springer
14 years 4 days ago
Debugging Optimised Code Using Function Interpretation
Previously the debugging of optimised code has not been possible without recompiling the executable code and preventing the use of code optimisation techniques. Although current r...
Kim Elms
AADEBUG
1997
Springer
14 years 4 days ago
Assertions for Dynamic Shape Analysis of List Data Structures
We introduce an assertion language for run-time checking of linked list data structure shapes. The assertion language is expressive enough to define characteristic predicates for ...
Mikhail Auguston, Miu Har Hon
UIST
1997
ACM
14 years 4 days ago
An Interactive Constraint-Based System for Drawing Graphs
The GLIDE system is an interactive constraint-based editor for drawing small- and medium-sized graphs (50 nodes or fewer) that organizes the interaction in a more collaborative ma...
Kathy Ryall, Joe Marks, Stuart M. Shieber
UIST
1997
ACM
14 years 4 days ago
Simplifying Component Development in an Integrated Groupware Environment
This paper describes our experiences implementing a component architecture for TeamWave Workplace, an integrated groupware environment using a rooms metaphor. The problem we faced...
Mark Roseman, Saul Greenberg
UIST
1997
ACM
14 years 4 days ago
Immersion in Desktop Virtual Reality
This paper explores techniques for evaluating and improving immersion in Desktop Virtual Reality (VR). Three experiments are reported which extend findings on immersion in VR repo...
George G. Robertson, Mary Czerwinski, Maarten van ...
UIST
1997
ACM
14 years 4 days ago
The MetaDESK: Models and Prototypes for Tangible User Interfaces
The metaDESK is a user interface platform demonstrating new interaction techniques we call “tangible user interfaces.” We explore the physical instantiation of interface eleme...
Brygg Ullmer, Hiroshi Ishii
UIST
1997
ACM
14 years 4 days ago
Pick-and-Drop: A Direct Manipulation Technique for Multiple Computer Environments
This paper proposes a new field of user interfaces called multi-computer direct manipulation and presents a pen-based direct manipulation technique that can be used for data trans...
Jun Rekimoto