We describe a software interface for drawing in three dimensions using a game pad. The software runs in a walk-in, virtual-reality theatre and has been designed for walk-up usabil...
The Future Operations Centre Analysis Laboratory (FOCAL) at Australia’s Defence Science and Technology Organisation (DSTO) is aimed at exploring new paradigms for situation awar...
This paper provides an insight into the usability of our Universal Interaction Controller (UIC), a user interface device designed to support interactions in ubiquitous computing e...
Wearable technology is omnipresent to the user. Thus, it has the potential to be significantly disruptive to the user’s daily life. Context awareness and intuitive device interf...
Lucy E. Dunne, Sarah Brady, Richard Tynan, Kim Lau...
We performed a usability evaluation of four New Zealand university online library catalogues. The evaluation found severe usability problems with online catalogues—we found so m...
• This paper describes techniques for visualising pairs of similar trees. Our aim is to develop ways of presenting the information so as to highlight both the common structure of...
Persuasive technology is defined as “any interactive product designed to change attitudes or behaviours by making desired outcomes easier to achieve”. It can take the form of...
Rilla Khaled, Robert Biddle, James Noble, Pippin B...
Implementing support for group awareness is an essential and challenging process in groupware development. This paper reports our research on developing a Transparent Adaptation (...
With the increased usage of wireless LANs (WLANs), businesses and educational institutions are becoming more concerned about wireless network security. The latest WLAN security pr...