Sciweavers

VR
2010
IEEE
151views Virtual Reality» more  VR 2010»
13 years 10 months ago
Astrojumper: Designing a virtual reality exergame to motivate children with autism to exercise
Children with autism show substantial benefits from rigorous physical activity, however it is often difficult to motivate these individuals to exercise due to their usually sede...
Samantha L. Finkelstein, Andrea Nickel, Tiffany Ba...
VR
2010
IEEE
217views Virtual Reality» more  VR 2010»
13 years 10 months ago
Virtual equine assisted therapy
People with a wide spectrum of disabilities, ranging from spinal injuries to autism, have benefited from equine assisted therapy (EAT). Using EAT, therapy patients have improved b...
Fraser Anderson, Michelle Annett, Walter F. Bischo...
VR
2010
IEEE
108views Virtual Reality» more  VR 2010»
13 years 10 months ago
Twinkle: Interacting with physical surfaces using handheld projector
We propose a novel interface called Twinkle for interacting with an arbitrary physical surface using a handheld projector and a camera. When a user flashes a projection light on ...
Takumi Yoshida, Yuki Hirobe, Hideaki Nii, Naoki Ka...
VR
2010
IEEE
176views Virtual Reality» more  VR 2010»
13 years 10 months ago
Can you stand on virtual grounds? A study on postural affordances in virtual reality
The concept of affordance, introduced by the psychologist James Gibson, can be defined as the functional utility of an object, a surface or an event. The purpose of this article ...
Tony Regia-Corte, Maud Marchal, Anatole Léc...
VR
2010
IEEE
151views Virtual Reality» more  VR 2010»
13 years 10 months ago
Virtually augmenting hundreds of real pictures: An approach based on learning, retrieval, and tracking
Tracking is a major issue of virtual and augmented reality applications. Single object tracking on monocular video streams is fairly well understood. However, when it comes to mul...
Julien Pilet, Hideo Saito
VR
2010
IEEE
297views Virtual Reality» more  VR 2010»
13 years 10 months ago
Real-time panoramic mapping and tracking on mobile phones
Daniel Wagner, Alessandro Mulloni, Tobias Langlotz...
VR
2010
IEEE
135views Virtual Reality» more  VR 2010»
13 years 10 months ago
Sound synthesis and evaluation of interactive footsteps for virtual reality applications
A system to synthesize in real-time the sound of footsteps on different materials is presented. The system is based on microphones which allow the user to interact with his own fo...
Rolf Nordahl, Stefania Serafin, Luca Turchet
VR
2010
IEEE
148views Virtual Reality» more  VR 2010»
13 years 10 months ago
Real-time continuum grass
Kan Chen, Henry Johan
VR
2010
IEEE
146views Virtual Reality» more  VR 2010»
13 years 10 months ago
Streaming 3D shape deformations in collaborative virtual environment
Collaborative virtual environment has been limited on static or rigid 3D models, due to the difficulties of real-time streaming of large amounts of data that is required to descri...
Ziying Tang, Guodong Rong, Xiaohu Guo, B. Prabhaka...