The use of Virtual Environments for Training is strongly stimulated by important needs for training on sensitive equipments. Yet, developing such an application is often done with...
Camera / Camera For safety and operability of drivers while operating a vehicle, it is very important to obtain a wide field of vision. However, the space available for setting up...
Takumi Yoshida, Kensei Jo, Kouta Minamizawa, Hidea...
We present two studies to assess which physical factors of various input devices influence 3D object movement tasks. In particular, we evaluate the factors that seem to make the m...
The destructive capacity of wildfires and the dangers and limitations associated with observing actual wildfires has led researchers to develop mathematical models in order to b...
Roger V. Hoang, Joseph D. Mahsman, David T. Brown,...
We have developed techniques called Mobile Group Dynamics (MGDs), which help groups of people to work together while they travel around large-scale virtual environments. MGDs expl...
This paper proposes after-action review (AAR) with Human-Virtual human (H-VH) experiences. H-VH experiences are seeing increased use in training for real-world, H-H experiences. T...
This paper presents a new interaction metaphor for mixed space collaboration: HOG on a WIM. Hand of God (HOG) on a World in Miniature (WIM) is the first collaborative WIM. It ena...