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42
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EGH
2010
Springer
200
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Computer Graphics
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EGH 2010
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Real time volumetric shadows using polygonal light volumes
13 years 9 months ago
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www.cse.chalmers.se
This paper presents a more efficient way of computing single scattering effects in homogeneous participating media for real-time purposes than the currently popular ray-marching b...
Markus Billeter, Erik Sintorn, Ulf Assarsson
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