Sciweavers

ML
1998
ACM
148views Machine Learning» more  ML 1998»
14 years 2 days ago
Colearning in Differential Games
Game playing has been a popular problem area for research in artificial intelligence and machine learning for many years. In almost every study of game playing and machine learnin...
John W. Sheppard
JOLLI
2007
128views more  JOLLI 2007»
14 years 9 days ago
Linear temporal logic as an executable semantics for planning languages
This paper presents an approach to artificial intelligence planning based on linear temporal logic (LTL). A simple and easy-to-use planning language is described, PDDL-K (Planning...
Marta Cialdea Mayer, Carla Limongelli, Andrea Orla...
CLEIEJ
2007
192views more  CLEIEJ 2007»
14 years 13 days ago
ALLEGRO: Teaching/Learning Multi-Agent Environment using Instructional Planning and Cases- Based Reasoning (CBR)
This paper presents a description of the environments of individualized learning (Based on the Intelligent Tutoring Systems, ITS), the Computer Supported Collaborative Learning (C...
Rosa M. Viccari, Demetrio A. Ovalle, Jovani A. Jim...
AI
2007
Springer
14 years 17 days ago
What evolutionary game theory tells us about multiagent learning
This paper discusses If multi-agent learning is the answer, what is the question? [Y. Shoham, R. Powers, T. Grenager, If multiagent learning is the answer, what is the question? A...
Karl Tuyls, Simon Parsons
GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
14 years 1 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
CGIM
2003
14 years 1 months ago
Incorporating VR Databases into AI Knowledge Representations: A Framework for Intelligent Graphics Applications
This article presents a framework for incorporating commonly used VR (Virtual Reality) databases for graphics and physics simulation into an AI (Artificial Intelligence) knowledg...
Marc Erich Latoschik, M. Schilling
LANMR
2007
14 years 1 months ago
Analysis of the paraconsistency in some logics
In Artificial Intelligence, as well as in data base updating or in the design of intelligent agents, it is necessary the use of contradictory information. For that, it is useful t...
Eduardo Ariza, José Arrazola
ICPW
2007
14 years 2 months ago
Rule responder: RuleML-based agents for distributed collaboration on the pragmatic web
The Rule Responder project (responder.ruleml.org) extends the Semantic Web towards a Pragmatic Web infrastructure for collaborative human-computer networks. These allow semi-autom...
Adrian Paschke, Harold Boley, Alexander Kozlenkov,...
AAAI
2007
14 years 2 months ago
A Connectionist Cognitive Model for Temporal Synchronisation and Learning
The importance of the efforts towards integrating the symbolic and connectionist paradigms of artificial intelligence has been widely recognised. Integration may lead to more e...
Luís C. Lamb, Rafael V. Borges, Artur S. d'...
ROBOCUP
1999
Springer
153views Robotics» more  ROBOCUP 1999»
14 years 4 months ago
ISocRob - Intelligent Society of Robots
Abstract. The SocRob project was born as a challenge for multidisciplinary research on broad and generic approaches for the design of a cooperative robot society, involving Control...
Rodrigo M. M. Ventura, Pedro Aparício, Carl...