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This paper presents a description of the environments of individualized learning (Based on the Intelligent Tutoring Systems, ITS), the Computer Supported Collaborative Learning (C...
Rosa M. Viccari, Demetrio A. Ovalle, Jovani A. Jim...
Abstract. Artificial Intelligence techniques have been successfully applied to several computer games. However in some kinds of computer games, like real-time strategy (RTS) games...
In this article we present the architecture of an m-learning (mobile-learning) environment using Bluetooth as communications technology. We also describe its practical implementati...
Abstract. Behaviour trees provide the possibility of improving on existing Artificial Intelligence techniques in games by being simple to implement, scalable, able to handle the c...