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CLEIEJ
2007
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13 years 11 months ago
ALLEGRO: Teaching/Learning Multi-Agent Environment using Instructional Planning and Cases- Based Reasoning (CBR)
This paper presents a description of the environments of individualized learning (Based on the Intelligent Tutoring Systems, ITS), the Computer Supported Collaborative Learning (C...
Rosa M. Viccari, Demetrio A. Ovalle, Jovani A. Jim...
ICCBR
2007
Springer
14 years 5 months ago
Case-Based Planning and Execution for Real-Time Strategy Games
Abstract. Artificial Intelligence techniques have been successfully applied to several computer games. However in some kinds of computer games, like real-time strategy (RTS) games...
Santiago Ontañón, Kinshuk Mishra, Ne...
CONTEXT
2007
Springer
14 years 5 months ago
Multiuser Intelligent M-learning Environment
In this article we present the architecture of an m-learning (mobile-learning) environment using Bluetooth as communications technology. We also describe its practical implementati...
Angel Moreno, Melquiades Carbajo, Bonifacio Casta&...
EVOW
2010
Springer
14 years 6 months ago
Evolving Behaviour Trees for the Commercial Game DEFCON
Abstract. Behaviour trees provide the possibility of improving on existing Artificial Intelligence techniques in games by being simple to implement, scalable, able to handle the c...
Chong-U Lim, Robin Baumgarten, Simon Colton