Abstract. The challenge of making a virtual world believable includes a requirement for AI entities which autonomously react to a dynamic environment. After the breakthroughs in be...
Abstract. Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and ot...
In realistic looking game environments it is important that virtual characters behave naturally. Our goal is to produce naturally looking gaze behavior for animated agents and avat...
Over the past decade, motion capture data has become a popular research tool, and motion databases have grown exponentially. Indexing, querying, and retrieving data has thus become...
Charly Awad, Nicolas Courty, Kyle Duarte, Thibaut ...
Abstract. Basic communication and coordination mechanisms of human social interaction are assumed to be mediated by perception-action links. These links ground the observation and ...
Actor agents in a virtual reality and interactive drama must deliver a believable performance. This is challenging and many issues need to be resolved. One prominent problem is tha...
In this paper, we present a study to evaluate the impact of adaptive feedback on the effectiveness of a pedagogical agent for an educational computer game. We compare a version of ...