Narrative-centered learning environments introduce novel opportunities for supporting student problem solving and learning. By incorporating cognitive tools into plots and characte...
Many Intelligent Tutoring Systems (ITSs) have started to incorporate game-based components in an attempt to improve student engagement during system interactions. iSTART-ME is a ne...
G. Tanner Jackson, Natalie L. Davis, Danielle S. M...
: We present an automated detector that can predict a student’s future performance on a transfer post-test, a post-test involving related but different skills than the skills stu...
Ryan Shaun Joazeiro de Baker, Sujith M. Gowda, Alb...
: This paper describes an application of a machine-learning agent, SimStudent, as a teachable peer learner that allows a student to learn by teaching. SimStudent has been integrate...
Noboru Matsuda, Evelyn Yarzebinski, Victoria Keise...
Self-assessment motivation questionnaires have been used in classrooms yet many researchers find only a weak correlation between answers to these questions and learning. In this pa...
A student is said to have committed a careless error when a student’s answer is wrong despite the fact that he or she knows the answer (Clements, 1982). In this paper, educationa...
Maria Ofelia Clarissa Z. San Pedro, Ryan Shaun Joa...
Both human and automated tutors must infer what a student knows and plan future actions to maximize learning. Though substantial research has been done on tracking and modeling stu...
Anna N. Rafferty, Emma Brunskill, Thomas L. Griffi...
In this study, we designed and developed two educational games on mobile phones with support for speech-recognition to examine and train the cognitive underpinnings of word reading...
We have created a math learning environment with game-like elements such as narrative, visual feedback, personalization, collection, etc. We made a study with four different versio...