The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontane...
This paper describes an autonomous robot system designed to solve the challenging task of geocaching. Geocaching involves locating a goal object in an outdoor environment given on...
James Neufeld, Michael Sokolsky, Jason Roberts, Ad...
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
DEIRA is a virtual agent commenting on virtual horse races in real time. DEIRA analyses the state of the race, acts emotionally and comments about the situation in a believable an...
In this paper we propose interaction-driven Markov games (IDMGs), a new model for multiagent decision making under uncertainty. IDMGs aim at describing multiagent decision problem...
Many applications of networks of agents, including mobile sensor networks, unmanned air vehicles, autonomous underwater vehicles, involve 100s of agents acting collaboratively und...
Janusz Marecki, Tapana Gupta, Pradeep Varakantham,...
Humans continuously assess one another's situational context, modify their own affective state, and then respond based on these outcomes through empathetic expression. Virtua...
Scott W. McQuiggan, Jennifer L. Robison, Robert Ph...
There is growing interest in multi-robot frequency-based patrolling, in which a team of robots optimizes its frequency of point visits, for every point in a target work area. In p...