Sciweavers

AUSAI
2010
Springer
13 years 10 months ago
A Heuristic on Effective and Efficient Clustering on Uncertain Objects
We study the problem of clustering uncertain objects whose locations are uncertain and described by probability density functions. We analyze existing pruning algorithms and experi...
Edward Hung, Lei Xu, Chi-Cheong Szeto
AUSAI
2010
Springer
13 years 10 months ago
Evolutionary Non Photo-Realistic Animations with Triangular Brushstrokes
Abstract. We have developed a method for generating non photorealistic animations of a target image. The animations start as a random collection of triangular strokes on a canvas a...
Ashkan Izadi, Victor Ciesielski, Marsha Berry
AUSAI
2010
Springer
13 years 11 months ago
Pushing the Envelope: General Game Players Prove Theorems
A general game player is a system that can play previously unknown games given nothing but their rules. A key to success in this endeavour is the ability to automatically gain know...
Sebastian Haufe, Michael Thielscher
AUSAI
2010
Springer
13 years 11 months ago
Tuning Java to Run Interactive Multiagent Simulations over Jason
Java-based simulation environments are currently used by many multiagent systems (MAS), since they mainly provide portability as well as an interesting reduction of the development...
Víctor Fernández-Bauset, Francisco G...
AUSAI
2010
Springer
13 years 11 months ago
Heuristic Planning with SAT: Beyond Uninformed Depth-First Search
Abstract. Planning-specific heuristics for SAT have recently been shown to produce planners that match best earlier ones that use other search methods, including the until now dom...
Jussi Rintanen
AUSAI
2010
Springer
13 years 11 months ago
Database Normalization as a By-product of Minimum Message Length Inference
Database normalization is a central part of database design in which we re-organise the data stored so as to progressively ensure that as few anomalies occur as possible upon inser...
David L. Dowe, Nayyar Abbas Zaidi