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We study the problem of clustering uncertain objects whose locations are uncertain and described by probability density functions. We analyze existing pruning algorithms and experi...
Abstract. We have developed a method for generating non photorealistic animations of a target image. The animations start as a random collection of triangular strokes on a canvas a...
A general game player is a system that can play previously unknown games given nothing but their rules. A key to success in this endeavour is the ability to automatically gain know...
Java-based simulation environments are currently used by many multiagent systems (MAS), since they mainly provide portability as well as an interesting reduction of the development...
Abstract. Planning-specific heuristics for SAT have recently been shown to produce planners that match best earlier ones that use other search methods, including the until now dom...
Database normalization is a central part of database design in which we re-organise the data stored so as to progressively ensure that as few anomalies occur as possible upon inser...