The ray shooting problem arises in many different contexts and is a bottleneck of ray tracing in computer graphics. Unfortunately, theoretical solutions to the problem are not ver...
In this paper we compare the average performance of one class of low-discrepancy quasi-Monte Carlo sequences for global optimization. Weiner measure is assumed as the probability ...
Abstract. We investigate the problem of ensuring and maximizing performance guarantees for applications suering software aging. Our focus is the optimization of the minimum and av...