We illustrate the basic constituents of a model and demonstrate how the facilities of Task Modeler, such as the visualization options, enable the rapid creation, analysis, and com...
The research outlined investigates strategies that nonprogramming or “everyday” users may take in interaction with a Pervasive Computing Environment within relevant domains sp...
In this paper, we report on our investigation into people’s ability to use the volume of their voice to control cursor movement to create drawings. Early analysis of the results...
Dharani Priyahansika Perera, R. T. Jim Eales, Kath...
This paper describes the practical side of eye tracker use in the field of human computer interaction. The paper relates to usability evaluations in practice covering those topics...
Personalization of a self-services kiosk or ATM may provide the user with an efficient means of obtaining new appropriate services with the degree of immediate gratification consu...
Jamie Sands, Graham Johnson, David Benyon, Gr&eacu...
The Companions project is a 4 year, EU funded Framework Programme 6 project involving a consortium of 16 partners across 8 countries. Its aim is to develop a personalised conversa...
The StoryBank project in the UK is exploring the application of digital storytelling technology to information sharing in the developing world. A multidisciplinary team of interac...
An important part of an interaction designer’s work is meeting with clients during design sessions. It is of great importance that the designers participate in establishing some...
This paper proposes an outline for a framework that aims to give a comprehensive view of perceived video quality, including physical characteristics, perceptual attributes and cog...
Nele Van den Ende, Jettie Hoonhout, Lydia Meesters