This workshop re-opens the discussion of the challenges faced by academia when preparing students to take jobs in industry. The workshop’s goal is to develop a framework by whic...
Lidia Oshlyansky, Paul A. Cairns, Angela Sasse, Ch...
Over the past century alone, millions of hours of audiovisual data have been collected with great potential for e.g., new creative productions, research and educational purposes. ...
This paper describes a small study of children's drawings in the context of tangible interaction. The study was intended to discover what children could draw that would indic...
Nowadays, people capture, edit and share more and more home videos. Devices with video capturing capability and services for video sharing and editing are becoming increasingly po...
We present the design of a system for Aphasics that assist them in storytelling. Storytelling, in the sense of being able to relate recent and past experiences to relevant others,...
Abdullah Al Mahmud, Dzmitry Aliakseyeu, Jean-Berna...
This doctoral research aims to persuade users to choose and remember more secure text passwords. The first component involved user studies demonstrating that users can be persuade...
This research aims to create an MECE (Mutually Exclusive, Collectively Exhaustive) categorisation method for typing errors. The research is grounded in theory by gathering typing ...
A panel of experts on human computer interaction (HCI) argues about who is best placed to `own' HCI and the user centred design process, The experts come from a range of priv...
Mobile social awareness systems open up new social opportunities by enabling the automatic disclosure of awareness cues. We are trying to understand which cues work best to achiev...
Mobile persuasion is using a mobile device to motivate people to change their behavior in a positive way. Thus there is the potential in investigating how mobile technology could ...
Abdullah Al Mahmud, Omar Mubin, Suleman Shahid, Ja...