Designers are skilled at sketching and prototyping the look of interfaces, but to explore various behaviors (what the interface does in response to input) typically requires progr...
Brad A. Myers, Sun Young Park, Yoko Nakano, Greg M...
— The absence of an online trusted authority makes the issue of key revocation in mobile ad hoc networks (MANETs) particularly challenging. In this paper, we present a novel self...
Abstract. Both self-learning architecture (embedded structure) and explicit/implicit teaching from other agents (environmental design issue) are necessary not only for one behavior...
— In this paper, we propose a novel duty cycling algorithm for large-scale dense wireless sensor networks. The proposed algorithm is based on a social behavior of nodes in the se...
Abstract. Recent sensor technologies have enabled the capture of users’ behavior data. Given the large amount of data currently available from sensor-equipped environments, it is...
This paper presents a new way of categorizing behavior change in a framework called the Behavior Grid. This preliminary work shows 35 types of behavior along two categorical dimen...
This paper presents a new model for understanding human behavior. In this model (FBM), behavior is a product of three factors: motivation, ability, and triggers, each of which has...
Abstract. The challenge of making a virtual world believable includes a requirement for AI entities which autonomously react to a dynamic environment. After the breakthroughs in be...
Cell libraries often contain a simulation model in a system design language, such as Verilog. These languages usually involve nondeterminism, which in turn, poses a challenge to th...
Matthias Raffelsieper, Mohammad Reza Mousavi, Jan-...
Multi-agent systems are viewed as consisting of individual agents whose behaviors are regulated by organization artifacts. This abstract presents a programming language, which is d...