This paper investigates how vector time can be used to set breakpoints in distributed computations for the purpose of analyzing and debugging distributed programs. A breakpoint is ...
In this paper we discuss, what breakpoints in Source Level Emulationa are, how we can work with them and how we have to change the cicuit generated by high level synthesis to do s...
In this paper we present a method that allows to observe and control the emulation of communicating systems consisting of hardware and software parts. The approach provides the ab...