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CORR
2008
Springer
167views Education» more  CORR 2008»
13 years 11 months ago
Fast k Nearest Neighbor Search using GPU
Statistical measures coming from information theory represent interesting bases for image and video processing tasks such as image retrieval and video object tracking. For example...
Vincent Garcia, Eric Debreuve, Michel Barlaud
SDM
2007
SIAM
145views Data Mining» more  SDM 2007»
14 years 26 days ago
Finding Motifs in a Database of Shapes
The problem of efficiently finding images that are similar to a target image has attracted much attention in the image processing community and is rightly considered an informatio...
Xiaopeng Xi, Eamonn J. Keogh, Li Wei, Agenor Mafra...
TRECVID
2008
14 years 26 days ago
Surveillance Event Detection
We have developed and evaluated three generalized systems for event detection. The first system is a simple brute force search method, where each space-time location in the video ...
Mert Dikmen, Huazhong Ning, Dennis J. Lin, Liangli...
SI3D
1999
ACM
14 years 3 months ago
Interactive ray tracing
We examine a rendering system that interactively ray traces an image on a conventional multiprocessor. The implementation is “brute force” in that it explicitly traces rays th...
Steven G. Parker, William Martin, Peter-Pike J. Sl...
PSIVT
2007
Springer
245views Multimedia» more  PSIVT 2007»
14 years 5 months ago
Grayscale Template-Matching Invariant to Rotation, Scale, Translation, Brightness and Contrast
In this paper, we consider the grayscale template-matching problem, invariant to rotation, scale, translation, brightness and contrast, without previous operations that discard gra...
Hae Yong Kim, Sidnei Alves de Araújo
SIGIR
2009
ACM
14 years 6 months ago
Brute force and indexed approaches to pairwise document similarity comparisons with MapReduce
This paper explores the problem of computing pairwise similarity on document collections, focusing on the application of “more like this” queries in the life sciences domain. ...
Jimmy J. Lin
OZCHI
2009
ACM
14 years 6 months ago
Brute force interactions: leveraging intense physical actions in gaming
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions ...
Florian Mueller, Stefan Agamanolis, Frank Vetere, ...
CHI
2009
ACM
15 years 15 hour ago
Remote impact: shadowboxing over a distance
Florian `Floyd' Mueller Distance Lab Horizon Scotland The Enterprise Park Forres, Moray IV36 2AB UK floyd@exertioninterfaces.com Stefan Agamanolis Distance Lab Horizon Scotlan...
Florian Mueller, Stefan Agamanolis, Martin R. Gibb...