We propose a layered facial simulation model for skin aging with wrinkles, which includes muscle, connective tissue and skin layer. Our aim is to simulate relevant facial animatio...
The recent addition of force and touch feedback to Virtual Reality simulations has enhanced their realism. Research on haptics interfaces is now extended to physical modeling of c...
Viorel G. Popescu, Grigore C. Burdea, Mourad Bouzi...
In this paper a new technique is introduced for automatically building recognisable moving 3D models of individual people. Realistic modelling of people is essential for advanced ...
Adrian Hilton, Daniel Beresford, Thomas Gentils, R...
The continuously increasing complexity of computer animationsmakes it necessary to rely on the knowledge of various experts to cover the different areas of computer graphics and a...
This paper describes a setup using a surround screen environment (Extended Virtual Environment EVE dome) that we used to explore group interaction in real and virtual space. We ha...
We present a simple method for performing real-time collision detection in a virtual surgery environment. The method relies on the graphics hardware for testing the interpenetrati...
MPEG-4 is scheduled to become an International Standard in March 1999. This paper demonstrates an experiment for a virtual cloning method and animation system, which is compatible...
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
This paper presents an interactive hierarchical motion control system dedicated to the animation of human figure locomotion in virtual environments. As observed in gait experiment...