Three-dimensional (3-D) models of outdoor scenes are widely used for object recognition, navigation, mixed reality, and so on. Because such models are often made manually with hig...
In this paper we describe the theory and practice of self-calibration of cameras which are fixed in location and may freely rotate while changing their internal parameters by zoomi...
Auto-calibration is the recovery of the full camera geometry and Euclidean scene structure from several images of an unknown 3D scene, using rigidity constraints and partial knowl...
We consider reconstruction algorithms using points tracked over a sequence of (at least three) images, to estimate the positions of the cameras (motion parameters), the 3D coordin...
We propose a method to determine camera parameters for character motion, which considers the motion by itself. The basic idea is to approximately compute the area swept by the moti...
This paper is dedicated to virtual world exploration techniques. Automatic camera control is important in many fields as computational geometry, visual servoing, robot motion, grap...