Sciweavers

CGF
2000
197views more  CGF 2000»
13 years 11 months ago
Modelling Virtual Cities Dedicated to Behavioural Animation
In order to populate virtual cities, it is necessary to specify the behaviour of dynamic entities such as pedestrians or car drivers. Since a complete mental model based on vision...
Gwenola Thomas, Stéphane Donikian
EVOW
2010
Springer
14 years 6 months ago
Evolving Individual Behavior in a Multi-agent Traffic Simulator
Abstract. In this paper, we illustrate the use of evolutionary agents in a multiagent system designed to describe the behavior of car drivers. Each agent has the selfish objective ...
Ernesto Sánchez, Giovanni Squillero, Albert...