Sciweavers

CCIA
2010
Springer
13 years 6 months ago
cOncienS: Organizational Awareness in Real-Time Strategy Games
The implementation of AI in commercial games is usually based on low level designs that makes the control predictable, unadaptive, and non reusable. Reorithms such as HTN or GOAP p...
Sergio Álvarez-Napagao, Ignasi Gómez...
CCIA
2010
Springer
13 years 6 months ago
Learning Force-Based Robot Skills from Haptic Demonstration
Locally weighted as well as Gaussian mixtures learning algorithms are suitable strategies for trajectory learning and skill acquisition, in the context of programming by demonstrat...
Leonel Rozo, Pablo Jiménez, Carme Torras
CCIA
2010
Springer
13 years 6 months ago
An Agent Architecture for Simultaneous Bilateral Negotiations
Abstract. In this paper we introduce an agent architecture for joint action negotiation among several agents in complex environments and with negotiation time bounds. The architect...
Angela Fabregues, Carles Sierra
CCIA
2010
Springer
13 years 6 months ago
Real-Time Object Segmentation Using a Bag of Features Approach
In this paper, we propose an object segmentation framework, based on the popular bag of features (BoF), which can process several images per second while achieving a good segmentat...
David Aldavert, Arnau Ramisa, Ramon López d...
CCIA
2010
Springer
13 years 6 months ago
WizArg: Visual Argumentation Framework Solving Wizard
Extension-based argumentation semantics have shown to be a suitable approach for performing practical reasoning. An important concern in extensionbased-argumentation semantics is t...
Ignasi Gómez-Sebastià, Juan Carlos N...
CCIA
2010
Springer
13 years 6 months ago
Comparison of Topologies in Peer-to-Peer Data Sharing Networks
Interactions within Multi-agent systems can be structured in different ways depending on the application scenario and its environmental restrictions. In previous work we have devel...
Jordi Campos Miralles, Nuria Piqué, Maite L...