In recent years the work on vector field visualization has been concentrated on LIC-based methods. In this paper we propose an alternative solution for the visualization of unstea...
We present a fast, memory efficient algorithm that generates a manifold triangular mesh S passing through a set of unorganized points P R3 . Nothing is assumed about the geometry,...
We describe two new techniques of ray shooting acceleration that exploit the traversal coherence of a spatial hierarchy. The first technique determines a sequence of adjacent leaf
We present a method for computer generated pen-and-ink illustrations by the simulation of stippling. In a stipple drawing, dots are used to represent tone and also material of sur...
Oliver Deussen, Stefan Hiller, Cornelius W. A. M. ...
In this paper, we present an integration framework for heterogeneous motion generators. The objective is to outline issues that are currently easily solved in professional post-pr...
Luc Emering, Ronan Boulic, Tom Molet, Daniel Thalm...
A context-based scanning technique for images is presented. An image is scanned along a context-based space filling curve that is computed so as to exploit inherent coherence in t...
Since wavelets were introduced in the radiosity algorithm5, surprisingly little research has been devoted to higher order wavelets and their use in radiosity algorithms. A previou...
In this paper, we propose a novel external-memory algorithm to support view-dependent simplification for datasets much larger than main memory. In the preprocessing phase, we use ...
Now that technology allows us to present photorealistic animations of scenically lit objects acting in realtime, the problem of computer graphics has changed from making displays ...